#A TALE OF PAPER PC FULL#It’s not an overly complex one but it’s full of puns and double entendre which cannot bear a typical word-for-word translation it is a genuine adaptation that is required in this case. You see localization is tricky with Ghost of a Tale because over the years we’ve developed a consistent world with its history and rules. Which is a huge task since GoaT is has more text than many AAA games (thanks for your help, Alex!). Paul is coordinating with them (hi Damien) on top of finishing all the remaining tweaks on the dialogs, lore and quests. We went with LevelUp Translation for localizing the game and they are currently hard at work on the initial languages (French, Italian, German, Spanish, Russian and Chinese). It seems to say “ you’re going on a dangerous adventure as a minstrel mouse and you’ll meet interesting characters“, doesn’t it?! □ Localization I really wanted it to evoke the animated movies from the 1980s, and I hope you’ll agree that Jerome perfectly captured that feel of mystery! I’m also very happy to finally share with you the official poster art created by Jerome! In terms of the gameplay length for Ghost of a Tale (and keep in mind those are estimates) it should roughly take you around 8 to 10 hours if you don’t care much about the quests and story, but almost double that if you want to take your time and see (and do) everything. On that note it will be very interesting to see how the upcoming adaption of Dark Souls on Switch is going to fare, both from an artistic and technical standpoint. In any case, the only thing I can say for now is the final version of the game on those consoles will come “later this year”.īefore you ask, there are no plans to release Ghost of a Tale on the Switch since it would most likely require a complete re-tooling of all the visual features and a fundamental re-authoring of most of the 3D assets.īut who knows, if the game is financially successful, maybe we’ll be able to afford hiring another studio to rebuild everything from the ground up while still maintaining the visual identity of the game… I have a very poor internet connection and I can’t upload huge files back and forth as quickly as I wish. The release date for the consoles version (Xbox One (X?) and PS4) is not yet set because I want to make sure we address everything before we start entering the “certification dance”. (Note that the game will remain at $19.99 for the next two weeks, until it’s out of early access) There are no plans for physical release yet (although we would love to eventually have one). #A TALE OF PAPER PC DOWNLOAD#It will be available for download on Steam, GOG and Humble Bundle at the price of $24.99. #A TALE OF PAPER PC HOW TO#So here it is, after almost five years of learning how to create a game from scratch: the final version of Ghost of a Tale will be released for Windows PC on the 13 th of March. Because now is the time to not only spread the word about Ghost of a Tale, but also SHOW that this little game is actually worth their attention!! □ #A TALE OF PAPER PC UPDATE#Welcome everyone to what is one of the last pre-release updates for Ghost of a Tale!īefore we start, you’ll notice in this update I sprinkled quite a few more screenshots than usual (most of which were created by the awesome Nautilus using the photo mode included in the game).
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